Chatter Box

boardrider: Have a Nice :cbm: day

Moloch: Another week, another two releases... yep, rular.

Fuzz: You don't want to know. :)

Moloch: Six NTSC releases in three months ... what's in the water?!

boardrider: I turned 35 on July 22nd!

Moloch: *plop*

Moloch: ...

Fuzz: There there..

chat here

Miscellaneous Scenery

About Driven

driven: motivated by or having a compulsive quality or need.

"Driven" represents an attitude - respect and devotion to tradition dating back 20 years, when the first C64 sceners built the scene society and brought into the world a brand new form of expression: a unique realization of the concept of "computer art"... called demo.

Driven Diskmagazine (1994-1998)

Driven was a C64 diskmagazine that was published from 1994 through 1998. In the beginning it's sole focus was coverage of the NTSC (North American) demoscene on the C64. After gaining a readership in Europe, England, Australia, and other regions generally associated with the PAL standard, it expanded it's focus to cover the worldwide (NTSC and PAL) legal scene on the C64, publishing articles, interviews, news, and other texts contributed mainly by actual sceners. The expanded coverage also went further than demos, including other aspects related to the demo underground such as commercial news, scene activity on the Internet, and even insights into the demoscene on other 8-bit platforms - anything that lent the readership a greater view into who the true scene heros were: the individuals and groups actually producing work or putting effort into supporting the glorious breadbox.

Driven was conceived as "disk magazine" but executed as a single file, containing all articles in one easy to use system, being instantly compatible with all diskdrive hardware and software based emulators. This also made it phenomenally easy to spread, which enhanced it's penetration into the PAL markets. Each issue featured a new logo and music, always generously submitted by sceners willing to support the magazine (and at the same time gain some eyes/ears on their work). Combined with a staff that concentrated more on obtaining intelligent and insightful articles from outside the magazine as opposed to writing a majority of text themselves, this made Driven a true scene magazine: by the scene, for the scene.

Driven ceased publishing in late 1998 after 29 regular issues.

On April 29th, 2005 Driven #30 was released.

Driven, Online Edition (1996-2005)

The Driven website saw light of day in 1996 and since then has served as the online scene site for the North American C64 scene. The site was re-launched under a new design on January 1st, 2005 (note that much of the older site is preserved in our Classic Content section). The scope of our effort includes:

  1. Covering the North American demoscene on C64 and PC
    1. Reporting the status of active groups and sceners and increasing their visibility
    2. Tracking the releases made by or associated with sceners
    3. Providing a place for sceners to participate and share their views on the demoscene
    4. Overall - doing whatever is possible to create a more active scene
  2. Other topics that can relate with North American C64/PC demosceners
    1. e.g. Some C64 demosceners also share an interest in retro game development...
    2. e.g. Some PC demosceners also share an interest in "non-demo" scenes such as ASCII/ANSI art
    3. The site could appeal to demo fans as well - those people who may not create demos but who enjoy them and want to follow the scene

Combining C64 and PC scene coverage into one place has stirred some questions - why are we trying this? We believe that the underlying common ground is the shared appreciation of creating and/or viewing demos and the participation in the tradition and spirit of the "underground" demoscene. Add to this a shared desire in seeing our scenes survive and even grow through bringing new people, increasing activity of current groups, and perhaps getting old sceners back who may have thought the scene was dead. Then it seems there's quite a bit equal to both groups... by bridging between C64 and PC there may be a way to benefit each collective, which separately have always been much smaller relative to other scene countries/regions around the world.

Like any effort, this may fail quite hard. Nonetheless it's worth a try - we'll make the best effort we can to justify the site in the eyes of North American sceners. We'd welcome anyone interested in participating on the site staff to see our current help wanted", and for anyone else who is willing to tell us how the Driven Online Edition can best support the scene: give us feedback!